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As
hip a character as Scooby may be, a dark ride featuring him in itself
is not enough to attain that level of comfort Roemer
seeks. On all of its dark rides, Sally realized that to make them
a hit, they needed another dimension of entertainment, to borrow
Takamotos phrase, and that dimension is the Fright Lights
laser target system and individual scoring consoles in the vehicles.
Kelly likens the experience to being inside a video game, but with
the reveals it is more like a shooting gallery in which riders keep
score. We had a family night out here, and the teens would
get off, come around and ride again, get off, come around and ride
again, Roemer said. Theyd maintain these competitive
packs.
Notably, few of the first-day riders at St. Louis Mystery
of the Scary Swamp even mentioned Scooby when they described
their experiences. The scenery was awesome, especially the
Tiki room, said Mike Damke, 12, who said he scored 28,750
points on one ride. The graveyard with all the ghosts,
said Joey Carlo, 9, who claimed he got a little scared when
stuff popped out but rode it three times and reached a top
score of 16,300 points. I liked the mist and the scenery,
said his 12-year-old brother, Tony (16,800 points). With the
ghosts all popping out, its a lot more interesting.
Eight-year-old Paige Cannon (7,000 points) cited the finale, a cave
with dynamite exploding thanks to lighting effects, as her favorite
room, and Samantha Gilstrap, 5, agreed. I liked when the lightning
flashed, said Sam (1,250 points).
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