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The
devils are in the details
It started out
as just another typical interview with a 12-year-old. I thought
it was awesome, said Michael Holliday. What made it awesome?
I asked. Looking up and seeing people hanging from the ceilings.
Where, in the queue? No, during the ride.
What people?
Skeletons, actually, placed among the stalactites that make up one
of the close-encounter with-death experiences during Tomb Raider:
The Ride. I had been through it three times myself before this
interview, and I had never noticed the skeletons. That is one of the
beauties of this ride: the surprises, both visual and visceral, are
never-ending.
The secret is in the details. Highly themed has become
a hype-desensitized word, but in Tomb Raider it fits. Meandering
through the queue, appointed as an archeologists excavation
tunnel, you can look amid the wood support poles and crumbled rocks
for pieces of statues, tablets and bas reliefs. From the queue, guests
are siphoned off 77 at a time and allowed into the first antechamber.
This stone room is guarded by rows of 6-foot (2-meter) stone monkeys
in armor, some with spears, some with swords, some without even arms,
the appendages broken off and shattered on the ground by some long-ago
earthquake. The monkey sentry was bred from a few statues that served
as props in the Tomb Raider movie.
The ride designers used
those props to build molds for making more guards. |
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The show actually
begins when a spell creates geometric light patters on the decorated
stone door at the front of the room, causing it to roll aside in
a rumbling soundtrack of moving rock. Smoke pours through this new
opening and guests peer into the pre-show chamber, where more props
from the movie found a second home, most notably the giant six-armed
Brahma statue, known as the Warrior Goddess Durga. After the light
goes out, an oval screen that has suddenly appeared in front of
Durga shows scenes from the movie, setting the story line for the
next chamber, the ride itself.
Guests are first presented to the warrior goddess, whose eyes start
glowing menacingly. Then the spinning thrills start amid sets that
use a combination of fiberoptics, fire effects and props to create
the illusion of body-piercing stalactites and spewing lava (actually
water). Meanwhile, the ride takes patrons through several disorienting
maneuvers to make them think they are soaring through dimensions
and finally hovering face-first over that lava pit.
I think it was cool, said Matt Dugan, age 12. What made
it cool? I like the way you hang upside down, and all the
features. Like what? Like the way the mask changed.
What mask?
Eric Minton
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Photo
courtesy of Paramount's Kings Island
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