Volume 3, No. 2.   January 24, 2002

 

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New Arrivals

It’s a simulation!
The Cradle of Aviation Museum in Garden City, New York, announces the arrival of Mars Virtual Voyage, January 18, 2003. Measurements: a 2,500-square-foot (232-square meter) theater with a queuing gallery, a mission briefing room and a 30-seat motion platform showing a 5-minute simulator ride. Delivered by SimEx ! Iwerks.


Klingons are not from Mars, though nobody can contest the notion that they may, even now, have a colony there. Nevertheless, Klingons were the characters of choice for the grand opening of the Cradle of Aviation Museum’s first major expansion since opening last May. A volunteer dressed as a Klingon greeted the 25 fourth and fifth graders chosen to be Mars Virtual Voyage’s first official guests during a press preview last Thursday. For the public opening on Saturday a dozen “professional Klingons” mingled among the guests, said Tom Gwynne, vice president for external relations.

“They were very colorful, they were exciting, they did everything we could ask of them,” Gwynne said of the aliens, which was, primarily, to add local color. For the children at the press event, the Klingon didn’t make much of an impression. “The kids took that in stride,” Gwynne said. “They were like, ‘Well, there’s a Klingon,’ and they marched right on.” Not to worry: the children came out of the simulator experience raving. “I think ‘Cool’ was the word I heard several times,” Gwynne said about eavesdropping on the press interviews. “That’s one measure of success.”

Another measure is hard numbers. On Saturday the museum saw 1,100 visitors “which is a good day for us,” Gwynne said. The number was 1,200 on Sunday, and for Monday, the third day of the three-day weekend, 1,300 people went through the museum’s doors. “The simulator was the main draw,” Gwynne said.

The whole complex is designed by SimEx ! Iwerks and starts with a gallery recounting the history of space travel from Jules Verne’s ideas to the current shuttle launches. Guests move into a briefing theater where they learn of a human colony on Mars in danger of being lost after a meteor storm destroyed one of its power plants. The guests then join two astronauts aboard a shuttle that, braving the meteor shower, delivers a new generator to the colony. The whole experience, from queue to completed mission, is 15 minutes.

Despite its science fiction topic and the motion simulator, the museum specifically sought a simulation that relied more on realism and story line than thrill ride. “I’ve been on a lot of these different rides, and a lot of them go into roller coaster-type rides fairly quickly, and it gets repetitive,” Gwynne said. “This one stays on target with going to Mars and the Mars mission. And it works very well in our environment because we have a hundred years of Long Island’s aerospace heritage. For kids, those old planes are exciting and fun, but it begs the question: all those old guys got to do that, what do we look forward to? This is a way to introduce that subject.” And by being more of a true simulation than just a wild ride, Mars Virtual Voyage sparks the children’s imaginations about their own future aerospace adventures, he said. “That’s exactly the intent. And it’s working. I think you can see that in the enthusiasm of the kids coming off.”

 

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